Portrait of Damián Martínez

Damián Martínez Video game programming engineer

Available for freelance work

I build games
end to end.

I'm a video game programming engineer and the founder of Man Made Software Studio, where I have shipped four titles to Google Play and the App Store. I write the gameplay, design the interface and compose the music. I also teach Artificial Intelligence and Structured Programming at UNIAT, and I'm studying for a master's degree in cybersecurity.

Work

Shipped games and apps, the music written for them, and the demo reel.

Filter the work by type
  • Gameplay screen from Pocket Golf
    Google Play

    Pocket Golf

    Hyper-casual game: score as high as you can before you run out of shots.

  • Gameplay screen from Pocket Pinball
    Google Play and App Store

    Pocket Pinball

    Casual pinball: the highest score you can reach without running out of balls.

  • Gameplay screen from Evade
    Google Play and App Store

    Evade

    Action game with one simple rule: dodge everything that shows up on screen.

  • Screen from the Mexican Sign Language app
    Google Play

    Lenguaje de Señas Mexicano

    Educational app built with ITSLP students: the alphabet and the most used signs in Mexican sign language.

  • Cover art for Song #7
    Music

    Song #7

    Original composition, released as El Man.

  • Cover art for Somewhere
    Music

    Somewhere

    Original composition, released as El Man.

  • Demo reel cover
    Video

    Demo reel

    A walk through the projects in motion.

Profile

I am a Video Game Programming Engineer graduated from the University of Advanced Technologies (UNIAT), and an enthusiast of programming and artificial intelligence. I founded Man Made Software Studio, with which I have published several games and applications on the Google Play Store and the Apple App Store.

I work across the whole life of a project: architecture and gameplay, the interface, supporting art and the music. That mix is why a game of mine sounds and feels like one piece rather than parts glued together.

  • Location San Luis Potosí, Mexico
  • Studio Man Made Software Studio
  • Teaching UNIAT, since 2024
  • Availability Freelance projects
  • 4 apps published on stores
  • 40 completed projects
  • 2 university courses I teach

Engines and tools

  • Unity
  • Unreal Engine 5
  • Android Studio
  • Xcode

Languages

  • C#
  • C
  • C++
  • Java
  • JavaScript
  • Python
  • HTML and CSS

Backend and systems

  • MySQL
  • PHP
  • Client-server
  • Distributed systems

Craft

  • Interface design
  • Music composition
  • Sketching and art
  • Teaching

Spoken languages

  • Spanish Native
  • English Advanced
  • German Basic
  • Japanese Beginner

How I work

  • Troubleshooting
  • Teamwork
  • Communication
  • Work under pressure
  • Fast learning

Background

Experience

  1. Feb. 2026 — Present

    Unity Developer

    Fyware

    Ongoing development of constant-tracking web applications and augmented reality (AR) applications in Unity.

  2. 2023 — Present

    Lead Developer

    Man Made Software Studio

    Application and game developer. Shipped "Pocket Golf" and the "Lenguaje de Señas Mexicano" app, among others, to the Google Play Store and the Apple App Store.

  3. 2024 — Present

    University teacher

    UNIAT

    Teach and organize the subjects of "Structured Programming" and "Artificial Intelligence II".

  4. 2017 — 2018

    Shift manager

    Subway

    Responsible for the assigned shift: delegation of activities, inventories, resolution of conflicts with customers and general administration of the branch.

  5. 2017

    General assistant

    Subway

    Food production, customer service and general cleaning of the branch.

Education

  1. 2025 — 2027

    Master's Degree in Cybersecurity

    UNIAT

    Protecting systems, networks and applications through vulnerability analysis, risk management and defense against cyberattacks.

  2. 2020 — 2024

    Video Game Engineering

    UNIAT

    Focused mostly on video games, including subjects such as Physics, Calculus and Software Engineering.

  3. 2014 — 2017

    Computer Engineering

    UASLP

    7th semester concluded. Active participation in the Robotics, Artificial Intelligence and Programming clubs.

Awards and certificates

  • 3rd place in the Institutional ICT Competition

    Universidad de Guanajuato · November 18, 2011

  • Master in Video Game Programming with Unity 2021 and C#

    Udemy · October 5, 2021

    Cert. UC-49324C7a-85e2-4bc9-a66c-d19d01326ba8

What people say

  • Damián has a special talent for delivering design and programming work that stands out for its exceptional quality. His approach is both practical and innovative, allowing him to not only address challenges but also proactively anticipate and meet the needs of each project. He not only meets expectations, but exceeds them with well-founded solutions that respect agreed objectives and deadlines.

    M.E.S Ivonne Torres

  • Excellent designer and programmer. He has a perfect balance to meet the needs required in the programs as well as an air of innovation and digital avant-garde. When it comes to video games, the visual design complements the soundscape and accompanies the narration of a story that goes beyond entertainment.

    M.E.S Madigan Parga Creative Industries Pact for Sustainable Action

  • I have seen him working tirelessly: if it is not enough to spend the day working, he will carry on into the small hours for as many days as it takes to get the best out of whatever he is doing. A loyal and attentive friend, a free thinker and a tireless worker, prepared to move through any group to accomplish the task at hand.

    Ing. Victor Perez

ArtBook

ArtBook cover ArtBook page showing the workspace ArtBook page about the passion for video games ArtBook page about the game Evade

My games and programs do not come from intricate and extensive "brainstorming" sessions, but from small notes that I make on my phone, in a notebook or even on napkins as they occur to me. In this book I summarize some of my work and my creative process.

Download the ArtBook

Contact

A game, an app or an interface? Write to me and I'll come back with what can be built, how long it takes and what it costs.